#1106Command & Conquer 3: Tiberium Wars + Kane’s Wrath (v1.9.2801.21826/v1.02)
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Command & Conquer: Rivals Command & Conquer: Tiberium Alliances Command & Conquer 4: Tiberian Twilight Command & Conquer Red Alert 3: Uprising Command And Conquer Red Alert 3 Command and Conquer Games Welcome back, Commander. Watch Trailer Learn More Dominate Your Opponents in Real-Time 1v1 Matches! Command & Conquer 3: Tiberium Wars is a military sci-fi real-time strategy game for the Windows, Mac OS X and Xbox 360 platforms that was released internationally in March 2007. It was developed and published by Electronic Arts and followed by expansion pack in titled Command & Conquer 3: Kane’s Wrath released on March 24, 2008. This is a single player custom map for C&C 3: Tiberium Wars. The player takes control of a Nod commander, whose mission is to evacuate one of the three stolen GDI Nukes in the Australian Outback.The map has a size of 500x500, with lots of scenery and secondary objectives. The map will appear in the Custom Map section in the C&C 3 Main Menu. Free Download Command & Conquer 3: Tiberium Wars PC Game – The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the. Command conquer tiberium wars free download - Command & Conquer 3: Tiberium Wars Patch, Command & Conquer 3: Tiberium Wars MidEast Crisis 2, Command & Conquer 3: Tiberium Wars Mideast Crisis 2 Mod.
Genres/Tags: Strategy, RTS, 3D, Real-time
Companies: EA Los Angeles, BreakAway, Electronic Arts
Languages: RUS/ENG/MULTI11
Original Size: 18.1 GB
Repack Size: from 6.4 GB [Selective Download]
Download Mirrors
- 1337x | KAT [magnet] [.torrent file only]
- RuTor [magnet] ENG/RUS VO Only
- Tapochek.net ENG/RUS VO Only
- Filehoster: MultiUpload (10+ hosters, interchangeable) [Use JDownloader2]
- Filehoster: Upera (Uploaded by Nice_2000, NOT compatible with other mirrors)
- Filehosters: Google Drive + 2 (Uploaded by Uria Urikra and hermietkreeft, compatible with torrent)
Screenshots (Click to enlarge)
Repack Features
- Based on two ISO releases: Command.and.Conquer.3.Tiberium.Wars.MULTi11-PROPHET (ppt-cctw.iso, 11,877,531,648 bytes) and Command.and.Conquer.3.Kanes.Wrath.MULTi11-PROPHET (ppt-cckw.iso, 7,590,686,720 bytes)
- Command.and.Conquer.3.Tiberium.Wars.MULTi11.CrackFix-PROPHET installed over
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded
- Selective Download feature: you may skip downloading and installing of additional 5 language packs (English, Czech, Dutch, Hungarian, Polish and Swedish support is included by default)
- Significantly smaller archive size (compressed from 18.1 to 6.4~16.1 GB, depending on selected components)
- Installation takes 15-50 minutes (depending on your system and selected components)
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: up to 23 GB
- Use REG-files in “_Language Changer” folder to change the game language
- At least 2 GB of free RAM (inc. virtual) required for installing this repack
The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.
Fast, Fluid, Fun — The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
35+ Single Player Missions — In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions.
Story Like You’ve Never Seen — High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane.
AI with Distinct Styles of Play — The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
New Ways to Attack — Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units.
Technology Makes the World Come Alive — Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
Intuitive and Evolved Interface — A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.
Kane’s Wrath
In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane’s Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!
Unprecedented Multi-decade Campaign – Kane returns as the centerpiece of an epic new single-player campaign. Experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. Facilitate the rise of the Brotherhood leading up to and beyond the events of Command & Conquer 3 Tiberium Wars.
Global Conquest – Fight the Third Tiberium War your way. Take command in an all new global conquest mode. Position your forces on a strategic level and then wage conflict in the fast, fluid, furious, tactical gameplay that Command & Conquer pioneered. Map out your strategies on the planetary level and wage all-out war on the ground.
Live Action Videos are back! – Witness the rise of the Brotherhood first hand through intense live action video sequences starring Joe Kucan, the actor who originated the role of Kane in the Command & Conquer series in addition to a new celebrity cast of characters.
Introduction of new Epic-Units – Devastate the battlefield with the immense firepower of all-new Epic-units. Customize your Epic-Units mid-battle via garrisoning and upgrades. Position these units in the strategic, global conquest mode then lay siege to your enemy at the tactical, battle level.
Take Command of a Whole New Army – With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same. Conquer your enemies with new units on both land and air.
Specialized Sub-factions – Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.
You can skip downloading of language packs you don’t need. Here is the list of selective/optional files (note, that English, Czech, Dutch, Hungarian, Polish and Swedish support is included by default):
- fg-optional-french.bin
- fg-optional-german.bin
- fg-optional-italian.bin
- fg-optional-russian.bin
- fg-optional-spanish.bin
In example, if you want to launch the game with German UI/Subtitles/Voiceovers – skip all “optional” files, but download fg-optional-german.bin & all main files (01-05).
They're Here, And Lando Calrissian knows it. 'This is war against an enemy unlike any that mankind has ever seen!' screams a wild-eyed Billy Dee Williams, hiding out in an Icelandic bunker as the alien menace thunders overhead. 'If you don't use everything in your power... If you don't use every asset available to fight this war right now... Then you are failing every man, woman and child on this planet!' Then suddenly, he mellows. 'Do the right thing commander... That's all I can ask... Do the right thing...' Ladies and gentlemen, the FMV has landed - and so have the new faces in the third act of the Tiberium Wars.
Hie first place they strike is fair London town, a 'blue zone' city unaffected by the crystalline tiberium plague that's turningour planet into a toxic, yet energy rich, wasteland. 'The GDI unambiguously sees them as the invaders: they show up, their intentions are hostile, they start laying waste to cities and fighting both GDI and Nod troops,' explains C&C3 executive producer Mike Verdu when I quiz him. 'Kane, on the other hand, keeps on referring to these guys as 'the visitors' - and it's clear that there's some kind of agenda...'
But what does this mean for the C&C franchise? The delicate balance between the solid, dependable, build-and-conquer GDI and the sly, finesse and stealth techniques of the Nod is about to be trampled upon merrily - and one false move could spell disaster for the Westwood enclave at EA. So with such an unflinching juggernaut of a franchise, just how very dare they shake things up?
Just Moved In
There's more than a touch of World of Warcraft's Draenei to C&C's friendly neighbourhood alien invaders - perhaps it's in their shimmering light blue colourings and rather bulbous crystalline vehicles and units, although there's also a vague insectoid nature in there too. They've been camping out just beyond the orbit of Neptune you see, and they've been there for generations - just waiting for when the time is ripe and juicy for an attack. And that time would appear to be 2047.
Now I don't want you to start thinking that the very fabric of C&C is being broken (for better or worse that certainly isn't the case), but the invaders are strikingly different in concept from anything the series has seen before.
'To some extent we've named the alien units as they would be perceived by GDI and Nod. so the basic alien infantry are called buzzers, picks up Verdu as we hover behind one of his accomplices, busily playing through a GDI mission set in the battered shell of Cologne in Germany.
'To a GDI soldier on the field they would seem to be a cloud of intelligent flying razor blades. They flock and swarm almost like a swarm of particles across the battlefield; when they come into contact with you, they spin around and cut you to shreds.' As he finishes, a tripod with wavy medusa tentacles sprouting from its top appears, firing independent laser blasts in every direction and making strange squeaking and screeching noises. It's instantly noticeable too that it's shrouded in the aforementioned alien infantry buzzers...
'Yes. They can also combine with other alien units, so you essentially get this protective cloud,' nods Verdu as the GDI scream for help on the monitor below us.Don't mistake this for the reinvention of the wheel though. Yes, the invaders have warp bubbles that summon units through wyrm-holes rather than the traditional conveyor belt approach. Yes, they can summon and control flashy ion storms that boost their own units while hassling others; and yes, they even have a unit that gobbles up tiberium, then pukes it all up over passing human troops and incinerates them. However, the new C&C faction still works very much in the venerable build/harvest/rush/ defend fashion. This isn't a Supreme Commander-style rethink of the RTS genre - it's a consolidation of years and years of the C&C franchise: slick, pretty, effective, mega-budget and (E.T. totally withstanding), back to basics.
So You're Back, Commander?
I soon discover this for myself when I'm pitted as GDI against a fellow journalist who's limbering up as a servant of Kane. While I'm immersing myself in the familiar procedures of building power stations, sending out harvesters and wandering up the production ladder, I can't help but notice how slick everything is.
Hip friendly C&C toolbar may be iconic, but in C&C3, its use has been streamlined -it's almost iPod-like in its ergonomic yet deep design. Much as I hate to parrot the promises made by Verdu when I interviewed him back in May, the whole affair does feel crisp, clean and vital in a way that few RTSs have ever mustered.Soon, I've mustered a happy collection of Mammoth tanks, goliath Juggernaut walkers and a smattering of Orca gunships. Now, I'm in the mood for something a little more substantial than the sniper/infantry and flametank/pitbull confrontations my Nod adversary and I have been sharing at the crossroads at the centre of our urban map. Leaving behind a skeleton defence force, I send my chaps to the north-east of the map, ready the airforce and click and select one of a few applicable formations. Then I set walker and buggy alike, travelling at the same speed into the jaws of the valley of death. As soon as my planes leave the airstrip however, a huge Nod force decloaks a fraction to the south of my base and the counter-offensive massacre begins. 'Wanker!' I exclaim loudly.
Heading my opponent's attack force, in front of a flotilla of stealth tanks, is an Avatar War Meeh, a 40ft bipedal creation that the Nod commander can upgrade at his whim. Fancy nicking the flame-thrower component from a flametank and sticking it on? Go for it. Think a stealth field generator would help your walking metal hulk camp outside the enemy's base? Then pluck one from a stealth tank.
Either way, what Mike Verdu casually calls a 'flame-spewing, beam-firing, stealth bipedal robot of death' is bearing down on my base with surprising vitesse. Now if my defence force weren't scampering back through a Tiberium patch several miles away, and if I had any engineers who weren't being toasted in a beautiful billow of flame by a flametank, then I might have been able to knock the damn thing down - and take it over myself. As matters stand, however, I'm pretty well screwed.
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Vanquished
Command And Conquer 3 Tiberium Wars Mac Download Torrent
As the dust settles on my ignominious defeat, I sit down, steal a consolatory pain de raisin from a nearby journalist feed-trough and have a good old think. Command & Conquer 3 is dead-set on providing the well-trodden, clean, solid RTS experience that both the diehard fans and marketing execs demand - again, it's not a revolution. But at the same time, there is an unknown factor.
The Tiberium universe may have been crying out for an injection of mystery and wonderment, but are these blue fellas the ones to do it? Are their otherworldly Gipers and visuals a little too 'out there' for a series that's previously defined itself on flames and hard steel? At the same time, will their cool ion storms and razor-blade infantry prove to be gimmicks cut-and-pasted over a well-worn template? To be honest (and I'm aware that I'm paid to have opinions about this kind of thing) it's impossible to tell yet - I haven't seen enough.
Command And Conquer Tiberium Wars Hacks
What I can tell you is that the rudiments of the game are pixel-perfect. The undimmed joy I felt as I heard the first harvest of tiberium trickle into my refinery completely obliterated the many lingering doubts I had about Command & Conquer: Generals.More than any of the seguels and spin-offs, Tiberium Wars genuinely feels like a dyed in the wool C&C game. The FMV sections (a series hallmark) arc priceless - and the prospect of having extra-terrestrial FMV sections in the alien campaign (EA will only say that the seguences 'won't be live action') is certainly intriguing. Will the visitors be talking to you, the alien commander, through a series of clicks and whistles? Will you crush Kane and Michael Ironside alike, squishing them under your blue insectoid/crystalline leg-like appendage? Watch this space, commander.